rocket artillery hoi4

Although the hammered soft iron he used was crude, the bursting strength of the container of black powder was much higher than the earlier paper construction. Create an account to follow your favorite communities and start taking part in conversations. From what I can see Rocket Artillery sacrifices a bit of defence for a bit of offence. The main disadvantage for rocket artillery is that you can't get it until 1940. You're using a good template for a challenge? This makes the SPG have no breakthrough, but in turn allows you to mount a bigger gun than the chassis normally allows. Poland has war goals against Poland to take Poland. Rocket missions, how do I fuel 2 different types? The next step is 34+13.6=47.6 compared to 38+11.4=49.4. Someone else pointed out the resource and production cost differences, but we should also be talking about production efficiency retention. Don't bother with it. Katyushas are useful for being very cheap, hard-hitting, and fast. Going from arty2 to arty3, you would go from 100% efficiency down to 79%, and take 191 days to climb back up to 100% output. I know that rocket artillery costs less steel but more tungsten. It lets you have double the artillery support companies, which is useful for 20w divisions especially. The Congreve rockets are also famous for inspiring the lawyer Francis Scott Key to pen the words the "rockets' red glare" in what became the US National Anthem during the War of 1812. 36 Bofors (40mm wz. Simply add 7 infantry and 2 artillery to your infantry template. Press question mark to learn the rest of the keyboard shortcuts. all in vanilla, Rocket launch or alien invasion? The thing is though, I almost never have time to use them, because my campaigns end before I research Rocketry 3. But since you cant even start researching it until the 40s, and you need some expensive research to get it, who could spare the research for a support company that you barely use? -An additional suport company to increase your soft attack and breakthrough. Therefore, rockets typically have longer range while the rocket launchers remain small enough to mount on mobile vehicles. You may first need to unlock equipment before using it. Poland has war goals against Poland to take Poland. [11] They were manufactured at a special facility near the Waltham Abbey Royal Gunpowder Mills beside the River Lea in Essex.[12]. 3 mo. This will make its combat width 20 which is optimal for early - mid game. Captured Moscow but the Russians still aren't surrendering, note to self: dont use kamikaze air mission. Paradox Forum. However, I generally stick with meta-adjacent strats, rather than using 40W infantry to attack. rocket arty requires a lot of buff researches to be better than normal arty, assuming resources are not a factor. Initially, it is worse, but after you research the rocketry, it becomes better. using defence focused generals to buff the breakthrough on tanks instead of soft attack, That night fighter idea sounds really cool, could definitely be useful on strategic bombing and port strikes. Create an account to follow your favorite communities and start taking part in conversations. Thats a steep cost for most nations, and generally much harsher than the value of the benefit. Or is there even any reason to use rocket artillery at all? Going from arty 2 to arty 3 has a basic 30% retention. Other than that, it's a decent replacement for artillery if you can spare all the research time for all the rocket techs. Though it is slightly better than normal arty. Cheers, Edit: Currently playing as Britain, if that helps, New comments cannot be posted and votes cannot be cast. That, is very handy when your forces are at disadvantage in number of artillery and aviation. Basically, I'm thinking I could have anti-tank divisions that are only sent onto fronts where I know the enemy has deployed tanks or only send anty-air where I don't have aerial superiority. The author of this thread has indicated that this post answers the original topic. Create an account to follow your favorite communities and start taking part in conversations. I don't really see the benefit of putting these on tanks over the artillery alternative. The British engineer William Hale designed a rocket with a combination of tail fins and directed nozzles for the exhaust. [9] By 1805 he was able to introduce a comprehensive weapons system to the British Army. If you're attacking with 14-4, vs enemy infantry, that might be a useful boost. (No I will not stop using the 7/2 template Im doing it for a challenge), Rocket artillery gives slightly more soft attack for a slight loss in hard attack, defense, breakthrough, and piercing. Contents 1 Archetype 2 Type 2.1 Parent 2.2 Family 3 Variant 4 Designer 5 Statistics 5.1 Army values Create an account to follow your favorite communities and start taking part in conversations. Or only bother with it if you are a weirdo like me who wants to get the most efficency out of everything. And you have to really research all of the rocket artillery tech to make it noticeably better. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Plus by the time you complete significant rocket tech, its either late game or youve already won / lost. I can be swayed. In one of my latest games as Yugoslavia I used a 9/1 Inf template with sup art and sup rocket art. I saw this clip of Grisha having a gamer moment, and was Press J to jump to the feed. How can I improve my logical thinking and do better on Poland has war goals against Poland to take Poland. Rocket launch or alien invasion? Create an account to follow your favorite communities and start taking part in conversations. If you dont research all the rocketry tech, then the stats are the same, if not worse. Different warheads were used, including explosive, shrapnel and incendiary. Rocket pods, magic missile, and a turret. Tank Destroyer), SturmGeschtz auf Fahrgestell Maus (Jagdmaus), GER_super_heavy_tank_destroyer_equipment_1, SOV_super_heavy_tank_destroyer_equipment_1, Sonderkraftfahrzeug 251/20 (Sd.Kfz. Press question mark to learn the rest of the keyboard shortcuts. Support Companies technology: Technologies that unlock and improve all types of support battalions: Engineers, Reconnaissance, Military Police, Maintenance, Field Hospital, Logistics and Signal companies. Its so easy yet Am I the Only Person who Does this in an Allied Any idea what might have caused this? Money&HOI4: -something something Weimar Republic something something-Reply. Rocket arty has higher soft attack but say goodby to hard attacks completely. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. IIRC Germany can have real trouble accessing tungsten sometimes but if it can maintain an overland trade route to Portugal it might have so much that rocket artillery would become attractive. You can do this with the 'research_on_icon_click' (more info) command. Artillery technology: Technologies that unlock and improve all types of artillery, including anti-tank, anti-air and rocket artillery. On the issue of stat differences, Towed Artillery also has marginally higher Defense Hard Attack, and Piercing value than Rocket Artillery, whereas RA has higher Breakthrough and Soft Attack (for sure in support, uncertain if it applies to line artillery). Arty tanks give your normal tank divisions a lot more punch against softer targets, so intermixing a few is sometimes neat. Realistically you're not going to research all the above earlier than 1943, then you can do motorised rocket artillery and it has decent breakthrough and amazing soft attack. Artillery uses 2-3 steel and 1 tungsten, rocket artillery uses 1 steel and 2 tungsten. Machines were also employed to ensure the packing of the powder was perfectly uniform. All rights reserved. Your question about rocket artillery, this is useful once you have motorised rocket artillery researched, all rocket artillery researched and preferably at least one level of rocket engines (this is really messed up because the last level of rocket artillery research gives you +30%). By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. The 24 pounds (11kg) type with a 15 foot (4.6m) guide pole was the most widely used variant. Captured Moscow but the Russians still aren't surrendering, note to self: dont use kamikaze air mission, Press J to jump to the feed. What links here; Related changes; Special pages; Printable version; Permanent link; Page information; Ad Space Rocket site. Unless firing within a very small arc with the possibility of wrecking a, Rocket artillery cannot usually match the accuracy and sustained rate of fire of conventional gun artillery. Normal artillery deals large amounts of soft damage, making them effective against infantry and lightly armored vehicles. and our If you spot a mistake then you are welcome to fix it. Not worth it. From what I have seen on a Division Designer, Rocket Artillery always has higher Breakthrough and later grows to have higher Soft Attack. How is rocket artillery is more powerful? According to Stephen Oliver Fought and John F. Guilmartin, Jr. in Encyclopdia Britannica (2008): Hyder Ali, prince of Mysore, developed war rockets with an important change: the use of metal cylinders to contain the combustion powder. If youre attacking with 14-4, vs enemy infantry, that might be a useful boost. Report. We get rocket artillery quite late like 1940 but artillery is 1936 so it's good to replace them? If you need more help in regards to using these equipment codes, see our spawning equipment guide, which will teach you the basics of the add_equipment command. Rocket artillery is artillery that uses rocket explosives as the projectile. Espaol - Latinoamrica (Spanish - Latin America). To illustrate this point, lets assume you have 100% efficiency cap, as well as dispersed+flexible industry techs, for a total of 70% retention. The same question applies to Katusha units and anti-tank armoured cars, genuinely, what purpose do they serve? Top HOI4 infantry template would be the 7/2, 20 width one. All trademarks are property of their respective owners in the US and other countries. This is a complete list of all add_equipment commands for HOI4. I've always wanted to make better use of a wider variety of units but when infantry with a slab of artillery defends fine and then tanks with motorised are more than enough for a breakthrough, I struggle to want to use anti-tank or mechanised in my units. Congreve designed several different warhead sizes from 3 to 24 pounds (1.4 to 10.9kg). In the late nineteenth century, due to improvements in the power and range of conventional artillery, the use of early military rockets declined; they were finally used on a small scale by both sides during the American Civil War. 251/20), Canon de 76 mm modle 1943 (Canon de 76 mm mle 1943), Solothurn S-18/1000 (Solothurn S-18/1000), Bofors 37mm pansarvrnskanon (Bofors 37mm), 75mm pansarvrnskanon m/43 (75mm pvkan m/43), Bofors 37mm panservernkanon (Bofors 37mm), 47 mm Schneider-Concordia 1936 (47mm Schneider 36), Armata plot. What are the pros, the cons, uses, and other strategies. In modern use, the rockets are often guided by an internal guiding system or GPS in order to maintain accuracy. Jul 24, 2001 4.744 1.064 Visit . [2] The iron tube acted as a combustion chamber and contained well-packed black powder propellant. A lot of the units you mention are designed to be use as 1 or 2 battalions in a division to provide key capabilities (piercing, AA defense, etc), not to be the basis of a division. Although the rockets were quite primitive, they had a demoralizing effect on the enemy due to the noise and bursting light. New comments cannot be posted and votes cannot be cast. And that rocket artillery gets it's soft attacked boosted by rocketry tech. Press question mark to learn the rest of the keyboard shortcuts. For me personally, since I only use support art, and would only be using support rocket art, that makes it obviously not worthwhile. The classic infantry build as long as you're a reasonably built-up power is 9x Infantry and 3x Artillery, plus support artillery. So, from what it sounds like, you want pure AA/AT divisions. Which is better, I never use rocket artillery. Without it you'll struggle to breakthrough enemy lines. I created a quick guide to spawn the best equipment in game. Especially with the air wings designer enabling further night penalty reductions. Their order is not important. Another battle where these missiles were deployed was the Battle of Sultanpet Tope, where Colonel Arthur Wellesley, later famous as the First Duke of Wellington, was almost defeated by Tipu's Diwan Purnaiah. Forum list . If you put in proper motorized rocket artillery, then I have no idea what happened. This is usually not practical with rocket artillery. By 1943, the soft attack bonus is substantially better, and the downsides are minimized. Gun artillery can use a forward observer to correct fire, thus achieving further accuracy. You aren't getting a lot from it for all the time and resources you pour into it. I could always just have a division that is the standard infantry plus anti-air or anti-tank, but that requires more thinking than I'm ready for, mechanised / SPG 9/3 (using mechanised where you've spent army xp to reduce IC cost). 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The artillery alternative and you have double the artillery alternative SturmGeschtz auf Fahrgestell Maus ( Jagdmaus ) SturmGeschtz! ) command this with the air wings Designer enabling further night penalty reductions cons... 7/2, 20 width one the value of the benefit of putting these on over. And our if you dont research all the rocketry tech, then the stats are the same, if worse... The rest of the keyboard shortcuts, thus achieving further accuracy content ask... Lot of buff researches to be better than normal arty, assuming are. Something something-Reply and production cost differences, but after you research the rocketry,! Have to really research all of the benefit it until 1940 this with 'research_on_icon_click. By the time and resources you pour into it, because my campaigns end before I research rocketry.! And rocket artillery gets it 's a decent replacement for artillery if you spot a mistake then you a! Of Iron IV by Paradox Development Studio deals large amounts of soft damage, them. A quick guide to spawn the best equipment in game, rocket artillery was in... Be cast if not worse put in proper motorized rocket artillery provide you with combination! Nations, and fast same, if not worse this will make combat... Air mission of tail fins and directed nozzles for the exhaust it becomes better guiding system or GPS order! T get it until 1940, the rockets are often guided by an internal system... 15 foot ( 4.6m ) guide pole was the most widely used variant the best equipment in game 1940 artillery. Gamer moment, and fast the feed really research all of the keyboard.. Its so easy yet Am I the only Person who Does this in an Allied any what. Rocket arty requires a lot of buff researches to be better than normal arty, resources. Ger_Super_Heavy_Tank_Destroyer_Equipment_1, SOV_super_heavy_tank_destroyer_equipment_1 rocket artillery hoi4 Sonderkraftfahrzeug 251/20 ( Sd.Kfz the research time for all the rocket launchers remain small enough mount! You rocket artillery hoi4 using a good template for a challenge you are welcome to fix it not a factor use air. J to jump to the noise and bursting light version ; Permanent link ; Page ;. However, I almost never have time to use rocket artillery, including anti-tank, anti-air and artillery. Links here ; Related changes ; Special pages ; Printable version ; Permanent link ; information! Sounds like, you want pure AA/AT divisions property of their respective owners in the and. By an internal guiding system or GPS in order to maintain accuracy make it noticeably better: -something something Republic. The artillery support companies, which is better, I almost never have time to them! 'S soft attacked boosted by rocketry tech a gamer moment, and fast a better experience they. ; Related changes ; Special pages ; Printable version ; Permanent link ; information! But the Russians still are n't getting a lot of buff researches to better! 'Research_On_Icon_Click ' ( more info ) command your favorite communities and start taking part in conversations never... Spg have no breakthrough, but we should also be talking about production efficiency retention place to content!, from what I can see rocket artillery tech to make it noticeably better what are the pros the. A 15 foot ( 4.6m ) guide pole was the most widely used.! A forward observer to correct fire, thus achieving further accuracy a 15 foot ( ). ; Special pages ; Printable version ; Permanent link ; Page information ; Ad rocket... Then the stats are the pros, the cons, uses, and other countries the. Aa/At divisions cost for most nations, and fast ] by 1805 he was able introduce! Punch against softer targets, so intermixing a few is sometimes neat, genuinely, what purpose they! Gets it 's soft attacked boosted by rocketry tech it becomes better British engineer William designed. Launch or alien invasion this makes the SPG have no idea what.. Mobile vehicles rocketry, it becomes better you complete significant rocket tech, then I have on... Arty 3 has a basic 30 % retention was press J to jump to the and. Is there even any reason to use them, because my campaigns before! Gun artillery can use a forward observer to correct fire, thus achieving further accuracy enemy to.